Antichamber Wiki


Don't Look Down

Don't Look Down is a simple puzzle based around the players natural curiosity.

The puzzle is a large room with a low ceiling, solid walls and a floor covering a long downward tunnel. There is a purple panel indented in the ceiling in the middle of the room. The inside of the panel is not visible unless the player is directly below it. When they are they can look up and see the white text "Don't Look Down" on a black background.

After this text is observed, the floor of the room is converted into a horizontal Eye Wall with a short reaction time. This means if the player looks down, as is their natural curiosity, they will look at the Eye Wall and cause it to disappear. The player will then fall down the tunnel.

The tunnel is a very long fall, it lasts for about 10 seconds. The fall is the longest in the game and can be quite a shock for new players but as there is no concept of fall damage in the game so there will be no harm done in landing.

Looking forward doesn't work.
Turn and look back, the path is different.
Full Map (List of Puzzles)
Main HubLeap Of FaithTaking Baby StepsCry Me A RiverA Jump Too FarA Game Of Leap FrogThe Highest PointI Can Do AnythingI Only Need OneThree Paths In SightFinding The SeamsStuck In A RutWindow Of OpportunityRings Within DarknessToo Many LasersLighting The FuseLaying The FoundationFailing ForwardRed CrossA Loop That Won't CloseOver The EdgeImpossible PathsHitting A WallRunning Into TroublePulling Both WaysThe Ground FloorI Like To Move ItLink In A Chain ReactionManaging ResourcesThe Missing PiecesHidden Behind GlassA Book And Its CoverA Wall Without StairsMany Different AnglesInto DarknessMany Paths To NowhereThere's No Way InLogic 101Skinning A CatThe Final HurdleDon't Look DownBeing An EntrepreneurNow You See ItStrength In NumbersDéjà VuOne Long CorridorClosing The GapJust A Little Bit ShyFour Different ExitsConnecting The PiecesStairway To HeavenHidden SecretsStop And GoDown The Rabbit HoleThe Butterfly EffectA Link To The PastJumping Through HoopsNot Enough PiecesLearning To DrawBreaking The ArcClimbing The TowerThe ChaseThe EscapeThe EndMap
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