
The initial screen for Leap of Faith.
Leap of Faith is the first puzzle you encounter in Antichamber. It is always available, but can be entered from Breaking The Arc, by falling through the tower in the white room.
The initial screen shows two surfaces separated by a large chasm with a large hovering word "Jump". The sign serves to will the player to jump, hoping to somehow make it across. Instead of success, the player will fall to either A Jump Too Far or Into Darkness. The second time the player goes to this puzzle, the sign will change to "Walk?", which indicates how to get across.
Walking[]
If the player chooses to walk across, a bridge will appear underneath them as they walk, allowing them to cross the chasm. Directly ahead there is the third Sign. From there there will be a choice between left and right, turning right will lead into what appears to be a dead end. However, if the player simply walks into the wall it will disappear, leading to the puzzle Cry Me A River. If the player turns left, they will reach Taking Baby Steps.
The Eye[]
If the player turns away from the chasm, they will see an eye drawn on the wall. Staring at this for a while will cause it to blink, removing the wall and leading to A Game Of Leap Frog. If the player ascends the tower towards the arrow-outline, they can reach The Highest Point. (There is a hint for this: if the player walks to the eye and look up at the ceiling, they will see an arrow pointing in the direction of the entrance.)
Jumping[]
If the player jumps from the first platform rather than attempting to walk over it them will fall down the cavern to the start of the puzzle Into Darkness. There is also a ledge halfway that can be landed on with some planning, leading to the puzzle A Jump Too Far.
Walkthrough[]
This video show all possible paths in Leap of Faith.
Antichamber - Leap of Faith
This one includes Pink Cubes:
Leap Of Faith
Outcome[]
There is no "wrong" answer to this puzzle, as every path leads to progress. This was indicated by the seventh sign. It serves to get the player used to the strange world of Antichamber, where things are not as they seem.
Full Map (List of Puzzles) |
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